


The Last Trinity
Puzzle Stealth - Free
On The Last Trinity, I worked as a Level Designer
In this project I mainly worked as a Level Designer. This project was realized at the end of my 2nd year of Game Design training. We developed this project in groups of 7/8 people over a period of 3 months where we could have a first experience of game development in a work group.
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THE BEGINNING OF A GREAT STORY
Working on this project was a real challenge, we needed to make the levels taking into account the infiltration system, managing 3 characters at the same time with unique skills and all depending on each other.
For a first job it was a real pleasure and a real challenge to make a big part of the levels of the game.
We had to think about everything, not to trap the characters, to put ourselves in the head of the player to avoid that the gameplay is not too boring or too complicated with these 3 characters to manage