

Stealth Game
Stealth and Action Game -Level Design

Work made during my spare time.
I started this project in parallel with my school project. Before I can start Level Design, I developed a few gameplay mechanics, such as places to hide or improve the field of vision of enemies.


Shin
Infiltration Game
Unreal Engine 5

I started this project on Unreal Engine 5 with the aim of experimenting with infiltration principles found in games such as enemy fields of view, luring enemies towards us, patrolling, silent executions and many others

So I decided to use a locomotion infiltration system taken from Epic Games on which I could add the modifications I was interested in. After having programmed the last missing mechanics I could start the level design of two typical levels that we could find in this game

The first level aimed at introducing mechanics such as whistling, execution or eagle vision. That's why all the enemies will be far away from each other. Each encounter with an enemy will offer a new way of approach and a different level design for each of them. To avoid repetition but also to offer different puzzles
In the second level I decided to move some of the enemies a little closer together to force the player to watch for patrols of other enemies if he wanted to eliminate one. The player will always have places to hide despite the presence of two enemies in his perimeter of action.
